Gerade läuft ja auf diesen Seiten mein aktueller Wettbewerb zum Thema “Cthuloide Nichtspielercharaktere”. Noch nichts davon gehört? Hier findet Ihr alle wichtigen Infos. In den nächsten Wochen will ich Euch die Preise meiner generösen Sponsoren etwas näherbringen, damit Ihr auch wißt, worauf Ihr Euch nach Eurer Teilnahme freuen könnt :-).
Heute geht es weiter mit den Preisen vom Sphärenmeister. Der Sphärenmeister ist ein Internet-Versandhandel für Rollenspielmaterial mit einem unglaublich großen Repertoire und fairen Preisen – ich bin schon oft auf ihn aufmerksam geworden. Folgendes wurde mir freundlicherweise als Preise zur Verfügung gestellt:
India: exotic splendors, desolate sands, and the mysteries of the Subcontinent. The answers to unexplained nightmares rest in India’s timeless sands, where eons-old mysteries still dwell just below the veneer of polite society. Curious investigators are quickly drawn into a shadow-war waged by forces of darkness. The clues lead to the ferocious sandstorms of the Great Thar Desert, with fires, assassins, spies, and the alien Lightning Cannon along the way!
Set throughout the globe and torn from the pages of the hidden history of the world, Age of Cthulhu adventures bring new secrets and mind-bending horrors to your 1920’s Call of Cthulhu game. Each adventure comes with copious player handouts, detailed maps, and pre-generated investigators ready to risk their lives and their sanity to confront the horrors of an uncaring universe.
Age of Cthulhu adventures include many of the classic elements of Call of Cthulhu: action, investigation, and a forbidding sense of horror. Though the adventures utilize real locations and historical events, Age of Cthulhu is first and foremost dedicated to exploring the horrors of the Cthulhu Mythos, and to bringing the excitement of heroic pulp-themed adventure to your gaming table. So dim the lights, load your trusty sidearm, and prepare to venture into the unknown…
Specifically designed for Call of Cthulhu in the Classic era, Investigator Weapons features several dozens of firearms available during the Inter-war period to discerning investigators of the Mythos and their crazed cultist opponents.
Hans-Christian Vortisch (author of Cthulhu – Waffen-Handbuch, GURPS High-Tech, GURPS Martial Arts: Fairbairn Close Combat Systems, and GURPS Tactical Shooting) has selected the most typical or iconic weapons to lesser known but more widespread firearms.
Each firearm and its variant models are illustrated and detailed in depth, including operation and common malfunction, and extended game stats. Investigator Weapons also tell you which movie to see the firearm in use.
Investigator Weapons not only covers firearms, and includes flamethrowers, melee weapons, explosives, and special ammunition for completeness. Also gathered together in the same place, for the first time, are all the spot rules for injury, environmental conditions, and firearms combat from many Call of Cthulhu publications, as well as introducing many optional rules for enhanced play.
Dazu gesellen sich zwei Ausgaben des berühmten Cthulhu-Magazins „Unspeakable Oath“:
The Unspeakable Oath is a quarterly magazine dedicated to tabletop roleplaying games that are based on the Cthulhu Mythos — the creations of horror author H.P. Lovecraft, the writers who inspired him, and the writers who followed him.
Created and published by game designers, writers and artists who love Cthulhu Mythos gaming, every issue provides ideas, inspiration, tools and techniques to make your games more horrific than ever.
The Unspeakable Oath 18 includes:
The Eye of Light and Darkness: Reviews of Trail of Cthulhu, The Day After Ragnarok, Black Wings, The Dying of St. Margaret’s, New Tales of the Miskatonic Valley, Colour from the Dark, The Primal State, and Cthulhu 101.
The Branchly Numbers Edit: A Mysterious Manuscript by Pat Harrigan.
The Chinaman’s Screen: An Arcane Artifact by Adam Gauntlett.
The Forgotten: An Arcane Artifact by Dan Harms.
The Art Show: A Tale of Terror by Nick Grant.
House of Hunger: A Tale of Terror by Monte Cook.
Mr. Popatov: A Tale of Terror by John Scott Tynes.
Slight Return: A Tale of Terror by Pat Harrigan.
Tales of Nephren-Ka: A history of particularly Lovecraftian pharaoh by James Haughton.
The Chapel of Contemplation: A look at the cult behind the very first scenario for Call of Cthulhu, by Dan Harms.
Black Sunday: A visit to the deadly heart of the Depression-era dustbowl, by George Holochwost and C.A. Suleiman.
Dog Will Hunt: A Call of Cthulhu adventure in 1920s Cajun country, by Richard Becker.
The Word: A Message in a Bottle by Shane Ivey.
The Unspeakable Oath 18 features art by Toren Atkinson, Dennis Detwiller and Todd Shearer, and page design by Jessica Hopkins. It was edited by Adam Crossingham, Dan Harms, Shane Ivey, James Knevitt, Greg Stolze, and John Scott Tynes.
The Unspeakable Oath 19 includes:
The Dread Page of Azathoth
This issue’s foreword by editor-in-chief Shane Ivey.
The Eye of Light and Darkness
Reviews of games, books and movies that are of special interest to Cthulhu Mythos gamers.
Cthulhu Saves the World, reviewed by Brian Sammons.
Death in Luxor, reviewed by Matthew Pook.
The Freeport Trilogy, reviewed by Matthew Pook.
The H.P. Lovecraft Literary Podcast, reviewed by Brian Sammons.
The Last Lovecraft: Relic of Cthulhu, reviewed by Brian Sammons.
Lovecraftian Tales from the Table, reviewed by Matthew Pook.
Monsters, reviewed by Brian Sammons.
Shadows of Yog-Sothoth, reviewed by Matthew Pook.
Tales of Terror
Short descriptions of disturbing situations, each with three possible ways the game moderator could have them unfold in play.
“Property Values,” by Adam Gauntlett—when a house is not a home but a horror.
“Sawbucks,” by Monte Cook—wealth that really is a burden. Arcane Artifacts
Deadly objects ready to be added to your games.
“Dollars of Dagon,” by Bobby Derie—a numismatist’s dream that can quickly turn nightmare.
Tomes of forbidden knowledge, ready for play.
“Henry Darger’s Second Novel,” by Pat Harrigan—long after his death, the famous recluse again redefines “outsider art.”
“Joy Shusterman’s Basement,” by Jeffrey Moeller—in which you can learn a lot from isolation.
“The Twelfth Book of Moses,” by Adam Gauntlett—a New Age classic that would be better to stay underground.
“Bernice Cartfield,” by Greg Stolze—a modern-day occultist who’s a perfect Friendly or foil for Delta Green.
“Cheating Madness,” by Brennan Bishop—tips for livening up your trips to the mental ward.
“Paramour of Y’golonac,” by Oscar Rios—a seductive new monster.
“The Brick Kiln,” by Adam Gauntlett—a Trail of Cthulhu adventure set in rural 1930s England.
“Suited and Booted,” by Adam Gauntlett—a Call of Cthulhu adventure set in the grimy side of 1920s London.
Message in a Bottle
A short, self-contained vignette of Cthulhu Mythos horror.
“Dying Sunlight,” by David Jacobs—a glimpse at the life of a photographer who took more than pictures.
Und nun: ran an die Tasten! 🙂